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Project Scaleable Trailer

Project Scaleable Trailer

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TITLE: Project Scalable

ROLE: Programmer / Game Developer

Overview: 

Project Scalable was intended to be a sandbox to learn and play around with Unreal Engine, as well as game scripting with C++.  However, my partner (Jaylin Grierson - Designer) and I became very satisfied with our testing mechanics and levels, that we decided to put it all together, turn it into a playable game and publish it to itch.io.

The game consists of five levels where players will have to pickup, scale, rotate on any axis, and place objects around them in order to find a way to escape each level. Every level will teach the player a new primary mechanic, while keeping in mind mechanics taught from previous levels.

P Scalable Trailer

Overview: 

This wave-based strategy game was created as a final project for a handful of game design courses at Sheridan College. The game was intended from the get-go to run on mobile devices such as Android and IOS, and ideally even published on the Android store. The game consists of randomized rounds including defeating waves of enemies, protecting villagers around the village from incoming threats, destroying randomly spawned enemy portals (enemy seeds)  across the village, and defeating mini bosses every 5 rounds. Players both move and attack at the same time, as the player controller revolves around the idea of slashing enemies back in forth in any direction possible. This was due to the fact that our target platform was mobile platforms, and so, to best replicate the feeling of being a true samurai, players are able to swipe across the screen to directly create their own chained combos. Our game was acknowledged and praised amongst other peers and professors for its visual polish (within the given time frame), creative mechanics, and engaging gameplay. 

TITLE: Samurai Defense

ROLE: Lead Programmer / Game Developer

Samurai Defense GP
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